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He has a new animated television series in development and is working on a variety of other film, TV, game, and book projects, including his current series of middle-grade illustrated novels for HarperCollins called Super Goofballs (2007-), featuring a staggering group of avenging lunatics: Super Goofballs #1: That Stinking Feeling, Super Goofballs #2: Goofballs in Paradise, Super Goofballs #3: Super Underwear...and Beyond!, Super Goofballs #4: Attack of the 50-Foot Alien Creep-oids!, Super Goofballs #5: Doomed in Dreamland!, and Super Goofballs #6: Battle of the Brain-sucking Robots!
Next up is a picture book and another series of middle-grade illustrated novels—also for HarperCollins—called Wally, King of Flurb in which an Earth kid is abducted by aliens and taken to the planet Flurb, where—to his utter amazement—instead of being eaten or at least vaporized, he is proclaimed king.
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He grew up on the Erie Canal in upstate New York, where he had a three-legged dog, named Tipper, who once got his front paw caught in his collar and ran home using two legs on the same side of his body. Hannan lives in sunny California with his perfect wife and kids, except when it's rainy California and then they get kinda pruney.
How did you come to this point in your career?
When I came out of college I had a vague romantic notion of being a painter, but I really had no plan. Actually, that's not true...my plan was to be a starving artist. And for a while I had great success at that.
On the side I did everything from manage a revival movie theater to produce TV shows with Chicago blues musicians. I had a partner and we shot concerts with Muddy Waters, Albert King, Buddy Guy and Junior Wells, and many others, and tried to produce other TV stuff, but none of it led to what you'd call financial gain.
Then I got married and we were expecting our first child and it occurred to me that there might be certain advantages to actually making money. I got together a portfolio of illustration and started doing lots of editorial work for magazines and newspapers, some advertising work, and then a single-panel cartoon called the Adventures of a Huge Mouth for the Chicago Reader and subsequently lots of other periodicals around the country.
Then I did some kids' books, one of which---Escape From Camp Wannabarf--got optioned as a feature film and was in development for several years. It never got made, but since I'd gotten a Hollywood agent, I started pitching movies and TV shows.
This eventually led to CatDog and moving to Los Angeles. It was a wild, fantastic experience because I went from working alone in a dungeon-like studio in the basement of my Chicago house, to having a huge crew in Burbank--and another in Seoul--all working to realize my vision. TV is a hugely collaborative process, but similar to the newspaper business with its crazy deadlines and frenetic energy.
Anyway, since then I've developed lots of shows, and I'm working on some new TV things now, but writing and illustrating these chapter books (Super Goofballs and Wally, King of Flurb) has been sort of a welcome homecoming to the more sane and solitary world of a writer-illustrator. No crazed crewmembers or hysterical network execs (don’t get me wrong, I love them all)…just me in a room with a computer, a big jar of pencils, and a great editor three thousand miles away.
Congratulations on your new Joe Hemingmouse cartoon at JacketFlap! Could you tell us a little about it?
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How did you come to be doing this?
I stumbled upon JacketFlap and really liked it. Tracy [Grand, CEO of JacketFlap (interview)] and I exchanged a few emails, and she asked if I'd be interested in creating some content for the site. I immediately thought of doing a single-panel because, since the site is all about writers and illustrators, I thought it would be perfect to combine words and pictures in a bite-sized package. Plus, I missed doing this kind of thing.
What can readers expect?
I'm not completely sure where Joe Hemingmouse's journey will lead. I know the road will get a little rocky along the way, because it does for almost everyone.
What do you love about this kind of project?
I love that Joe really wants something. He is absolutely driven. He is naïve and will make lots of mistakes, but he will never, ever, ever give up. He may be an undiscovered genius or just a dreamer or both. I love being able to develop a character like this…revealing him little by little, not just to readers, but to me and even to Joe himself.
What are its challenges?
Time is always a challenge. That's one of the hardest things about all this stuff---figuring out when to work on what. I've got a lot on my plate now, but I really love doing this cartoon and there's tons of material—from real life and almost-real life—to go on indefinitely.
Congratulations on the Super Goofballs series (HarperCollins, 2007-)! What was your initial inspiration for creating these books? What was the timeline from spark to publication, and what were the major events along the way?
Back in the early nineties, I did a book proposal called "A Few Superheroes You've Probably Never Heard Of." It didn't get published---I only really showed it to one editor—but all these years later I came back to it and changed the name to Super Goofballs.
It's about a superhero kid (Amazing Techno Dude) and his crazy-but-loving superhero grandma (the Bodacious Backwards Woman), who are flat broke and need to take in roommates. They end up taking in lots of borders---all ridiculous superheroes.
Originally, one of the characters was a two-headed guy called Amazing Catdog Man. He had a man's body with a cat and dog head on its shoulders. He/they would try to save the day, but never succeeded because they couldn't stop fighting with each other.
I fell in love with the idea of opposite personalities stuck together in one character and that eventually led to a little detour called CatDog.
Years later, when I came back to Super Goofballs, I replaced Amazing CatDog Man with the Impossibly Tough Two-Headed Infant. The others are Super Vacation Man (vacation-oriented powers: super-surfing, super-jetskiing, super-lounging-by-the-pool), Mighty Tighty Whitey (the super-est underwear ever: “Fantastic! Elastic! Sarcastic!”), Wonder Boulder (pretty much just a rock with a cape), Pooky the Paranormal Parakeet (tiny turban-wearing, mind-reading bird), SuperSass CuteGirl (super sassy, super cute, super girlish), the Frankenstein Punster (monstrous master of super-bad jokes and riddles), and last but not least, the spectacularly incompetent Blunder Mutt (super-brave, super-enthusiastic, super-super-super dumb: “Whole wide worldy, hear me call…Blunder Mutt be save you all!”)
Together, the Super Goofballs must save Gritty City from a motley crew of deliriously evil super villains: Queen Smellina—The Shrieking Stinkbug of Stench, Fabian the Flatulent Fiend, Mondo Grumpo, LaundroManiac, Supreme Commander Cockroachia, Antglop the Awful, Ratzorg, Dr. Killdream, the Big Bad Blob of Blah, and others too numerous and disgusting to mention.
What advice do you have for beginning writers? For beginning artists? For beginning goofballs?
A lot of my advice tends to be a bit clichéd, but sometimes clichés exist for a reason. Working for yourself in these kinds of creative fields is really like perpetually looking for a job. It can be nerve-racking, and it's not for everyone. But it can be very rewarding.
The main thing is to know that rejection is part of the package. You need to look at rejection as your friend and use it as fuel to fight back and fight on. Because no matter who you are, most of what you think up will never see the light of day, at least not immediately. You need to keep drawing, writing, acting, singing, whatever.
Don’t get hung up on one dream project and then ram your head against the wall forever. That'll just give you a bad headache. Keep the ideas flowing—why have one dream project when you have multiple dreams?
I have always been a compulsive scribbler, and I have sketchbooks full of ideas for stories and characters and projects. Never throw anything away. Things have a curious way of resurfacing.
Plus, I think you need an agent who loves your work and is comfortable---more comfortable than you---in singing your praises. Self-promotion is more unseemly and time-consuming than having someone else do it for you. And the agent needs to be well connected and have real relationships with real editors and publishers.
Part of it is also figuring out what you can do that others can't…how you are uniquely suited to tell particular stories and/or make particular art. When I first started doing illustration, I tried to figure out what people wanted and then put that into my portfolio.
One day I realized that if I succeeded, the dream would have turned into a nightmare: I'd have plenty of work doing something that I didn't care about or even really want to do. From that day forward I have tried to do it my way…in art, writing, books, TV, etc. It hasn’t always worked…but, luckily, sometimes it has.
What can your fans look forward to next?
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Right now I’m working on the first book in my new series Wally, King of Flurb and a picture book and a few TV and other projects I can't talk about yet.
One of my dreams is to become a rock star when I'm eighty.